package sebastiankerckhof.scene.lighting;

import sebastiankerckhof.math.Color3f;
import sebastiankerckhof.math.Point3f;
import sebastiankerckhof.math.Vector3f;
import sebastiankerckhof.render.raytrace.Ray;


public interface Light {
	public Vector3f getDirectionToLight(Ray r, Point3f hitPoint);
	public float getIntensity();
	public Color3f getColor();
}
